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In-app Purchases

I know that this is an odd place to ask this, but there are relatively few
active forums to ask about Adobe Air. Although it had passed app review
twice, I had an app rejected recently from Apple's App Store because it does
not use the in-app purchase API. My app is a real estate app that you can
log into, or if you don't have an account, you can create it in the app and
pay for a monthly subscription. Since it is a cross-platform app for
Android, Apple, and desktop, I wanted just one payment solution to make it
simple, so I chose Stripe. I open a webview in the app to pay for the
subscription. Apple claims that my content is locked until payment is made,
so I am required to use the in-app purchase API to unlock the content. Now
that I am so far into development, this could be a huge change that adds a
lot of time to my actual release. I have two options as I see it:

1) Implement in-app purchase API somehow into my code
2) Give the user the option to Sign Up or Log In. If they choose to sign up,
redirect them to my website in safari to sign up and use Stripe as I have
already laid out. Once they have signed up they can then move back to the
app and simply Log In.

I know absolutely nothing about in-app purchases. I always thought that they
used Apple Pay, which I would prefer not to do. Can the in-app purchase API
work with my Stripe Account and subscription products that I created there,
or would I be forced to transform my whole workflow? Of the two options I
listed above, which would you choose? Any ANE recommendations?

Thanks for any insights!

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